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humblewood subclasses

Not all denizens of Humblewood are birdfolk. Lumas tend to keep to themselves, preferring Fated. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. Number 7 - The Circle of Spores. You may uncurl yourself atany point during your turn. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. When you perform, you can demon- strate the innate and mystical power of your Charisma. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. Legends of animals as gods or animals as human-like protagonists permeate all cultures. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. There are two main subraces of gallus: bright and Huden Gallushuden. Are they OP, UP, or neither? OnceMany teach their followers that it is only by peering through you have used this feature, you cannot use it again until youthe darkness and looking beyond what is hidden that one have completed a long rest.can attain truth. Using your feathered arms, you can slow yourfall, and glide short distances. You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. You gain +1 to your AC for The Travelers Trick feature lets you choose options for it at the effects duration.certain levels. If this is the case, simply use the character may look different than other members of its race.number provided in this column. the woodlands face a constant threat from brigands and forest fires. Corvum are an intelligent race of shrewd ravens and crows. On a hit, you exploit an opening in the target's defenses, dealing an extra 5d6 points of damage. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. Glide. Bewitching Guile. (Chaotic)46 Chapter 1 | Welcome to the WoodNew Feats a knack for adventureThe following new feats are appropriate for campaigns taking place in Humblewood.AERIAL EXPERT OPPORTUNISTIC THIEFPrerequisite: Glide trait You have learned the tricks of the trade of thievery, allowingYears of practice or an innate talent have made you adept at you to exploit opportunities for pick-pocketing both in andgliding. You cannot on their roll. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. Any Bardic Inspiration gained in this way can only be used to perform your favorite trick. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. fier (a minimum of 1 minute). Up to 90% off at 18,000 locations. The College of Spirits Is DnD's Most Nefarious Bardic College. 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. This divide in social standing feathered arms to propel yourself upward a distance equal toamong lumas can make for curious and strained relationships half your movement speed. Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked, Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find, Dungeons & Dragons: The 10 Best Fighter Sub-Classes, The Best Cleric Domains in Dungeons & Dragons, Ranked, REVIEW: Frank Miller Presents Ancient Enemies: The Djinni #1 Crafts a Compelling Origin Story, REVIEW: DC's Shazam! Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. Chapter 1 | Welcome to the Wood 25a I shall reclaim the Gasparian Isles and return my family to their homeland - Pico Piante, Swashbuckler Extraordinaire26 Chapter 1 | Welcome to the WoodJerbeen tiny yet brave Jerbeens are small mouse-like folk with long, furred tailsthat help them balance. I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. The Sight will sometimes visit a cervan only once instands and groves far from birdfolk perches. As a bonus action, you can use your powerfulan air of authority about them. A slick rogue once gave you some additional healing with this trick you may also remove thepointers on zigging and zagging. ruin a hedges clothing.Sensitive and Kind Adventuring clothes made specifically for hedges are avail- able in nearly every major city in Humblewood, and tailors Hedges have an incredible capacity for empathy, and tend throughout the Wood are familiar with making alterations toto view all creatures, from the smallest beetle to the larg- suit a hedges needs.est beast, as being equally deserving of respect and dignity.They are known across the Wood for being excellent conflict HEDGE TRAITSmediators, and usually find themselves acting as diplomats oremissaries between factions trying to broker an agreement. Your Strength score increases by 2. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. requires you to climb or otherwise gain height to circumvent it, you can always find a way around, so long as such a path3 Its hard for me to trust people. They are the shortest lived of all the humblefolk races,living just about 40 years. Your Dexterity score increases by 1. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. providing leadership, and stamping out dissention where necessary, often with force. same as your Bardic Inspiration die. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. equal to your roll on the Bardic Inspiration die + your Wisdom modifier (minimum of 1). Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. Tender subclasses. This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1 round). Talons. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, Ability Score Increase. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. As artists we have to give careful consideration to every facet of the world, certainly the designs ofour main characters and our myriad of monsters, but also what a characters home might look like,what kind of fabrics they might wear, and how should we design this bottle of vintage vulpin-craftedelderberry wine? Robust Build. You can use it in conjunction with Birdfolk are generally welcoming to other races, but the a regular jump, but not while gliding.gallus are particularly well-known for their willingness to Communal. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. Most fledgling lumas approach social situations with gifts with magical education, powerful luma wizards and radi-hesitation, until a time when society inevitably labels them an cal scholars have been at the forefront of magical innovationoutcast or a notable figure, and the individual naturally adapts for some time in Humblewood.to the role.Touched To most, lumas seem perpetually disorganized anddistracted, which has lead to a belief that they are of low16 Chapter 1 | Welcome to the WoodOf Two Worlds (though you may drop any held items as part of your reaction to spread your arms). For the duration of the effect, at the begin- ning of each round on your turn the target gains a number of temporary hit points equal to your Bardic Inspiration die + your Wisdom modifier (minimum of 1). r/humblewood. you land. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. There are two main subraces of strigs: swiftand stout. This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. . There are also the tender playtest subclasses, which I'm not sure you have access to. One of the least understood and most often empathizing with others means they are only rarely goodvilified humblefolk in the Wood, vulpins have earned a bad aligned. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. (Evil)6 Naturalism. Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. Otherwise, the sleepspell acts as normal. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. Gallus are the most varied of the birdfolk races, rang-ing from just under 4 feet to just over 5 feet tall, and showingmany unique builds. Will you answer the call? In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. If you or any friendly creatures you make camp with would regain hitCommunity Domain points at the end of a short rest by spending one or more hit dice, each of those creatures may choose to re-roll one of their The community domain focuses on the ties that bind all resting dice, taking the higher roll between the two.people together. As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. gain proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Sleight of Hand, or Stealth. This site works best with JavaScript enabled. They resemble few small gardens wherever they live.hedgehogs, although the quills that cover their backs are fartougher, hard enough to repel blades and sharp enough to Dressed for Comfortpierce the solid hides of monstrous creatures.

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humblewood subclasses

humblewood subclasses