Player 1 Turn around and go through the door. Been playing with it for ages. There will be the white gate in front of you with a white lever on the right wall. Find the row with your matching eyes and press, in order from left to right, the symbols between the colored eyes (in the above picture, I would press the two symbols between the left red eye and right red eye). Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. The released player will find a hall in which there are 4 of the same statues of knights infrront of colored curtains. After that, the box with the book under the candle holder will open. Help us fix it by posting in its. So one of you stay on top, the other go down in the house. Drop down by the frozen lake and pick up Valve 5 (pentagon), which is frozen. The solution for which is in the image. As the Explorer, a door will open in your room. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . Pull it. Player 2 get of the lift and go to the mine cart lift, press up twice. The player of the two-lever room must go to the empty fountain and go down the stairs to turn the valve, which will launch the puzzle. Head to the mine cart and pass over the cup of yellow liquid, dark red and dark green liquid and pull the lever. Unlocked by Player 1 in Chapter 9. Having received all three potions, they need to be folded into another device with three slots. Step onto the second tile, which will bring up a third tile but do not step on it yet. He leaves it and goes back to the elevator with dynamite. So lets go! 11.4 509. We Were Here Together . There will be chalk drawings of symbols between these pillars. Next pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. I will walk you through this step-by-step below, and each direction is given AS IF YOU ARE FACING THE COLORS: Move the White Pawn (front row pieces) that is 4th from the left two spaces forward. The answer key for this puzzle will be below. Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle. Assisted in escaping the Dark Hallway ..and learned about cardinal directions, Vlad The ImpalerPerfect play Spike Hall2 guides. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. Please see the. Above the chest from book 4 is the next puzzle. Jupiter, the largest planet in the solar system, and Venus, one of the brightest objects in Earth's sky, will come within about half a degree of each other or roughly one full moon's width . One player places weapons, and the second shields. Three of the usable settings will play music when lined up correctly, but the 4th one will let you hear a man calling for help, and that is the one you want. The first player must explain this to the second player, and he must adjusts the parameters of his watch to the clock of the first player, and then clicks on the button below. We Were Here Together is a co-op indie puzzle game about two people stuck in the arctic who come across a suspicious looking castle and need to figure out puzzles together in order to. You need to extend this slider to the three places marked with a circle (you have not marked them yet). The player behind the wall do the following with his shields. Now we have all 6 books go back to the graffiti painting by the door and the writing in Player 1s room is the order Player 2 must place their books on the bookshelf to the left of the fireplace and the graffiti in Player 2s room is the solution to Player 1s room. Player 1 head to the green curtain and pull it. So the ending of the game is that you are either left behind or you escape. PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. http://ko-fi.com/Buttons/Buy/18154MNY16X4L98% of the art on my channel is done by me :DSubscribe and Win!If you enjoyed yourself, like the video! After that, a box will open on the second floor of both rooms in the corner. Go out of your room and find your friend. Valve 2 (cross) is in the room to the right, which is the radio room. In the corner will be a table with a radio. . When you light up the three lights, look on the left side of the generator for a crank you can interact with to progress with this puzzle. The player with the pillars needs to place the capsules from the entrance to the end so that the sequence is the same as the second player on the plate. Second space curved pipe facing left connecting left and down. Head down the stairs and pick up the seeds on the floor by the overturned cart this is for the yellow fish like plant. Now. :3Thank you for all of the support winners!! On the right of the room you stand in a old greenhouse. The painting of the man with graffiti is always by the downstairs door. Next continue round and pick up a packet of seeds in the bucket on top of the trolley, next to the trolley on the floor is a trowel. Walk up that staircase, ignore the lever and turn right and walk through the open door at the end of this path. There will be a book. Each player start in different locations, each of which has the image of a chessboard. Head right and put OH into the machine. You need to figure out which coils you have available so the other player can help you figure out the right combination, the answer of which lies between which colors you share. FB = funghiroborate (regular red mushroom) Move the left White Bishop (back row of pieces, 3rd from the left) diagonally to the right three spaces. One of the paintings does not contain an animal, but a man (the portrait differs from that in the other room). My dad -- we lived in a three bedroom house and as things were being -- suburbia was being filled in with new developments. Player 1 exit the tunnel head left and use the turnstile. Place the yellow fish head and the plant with three long grapes in the mixer and pull the lever to get the red liquid in a bottle pick it up. Second space Curved pipe rotate left once connecting down and right. After that, we change the pipes in the slots. As the Explorer, you will need to follow the path to the right and interact with a generator in the corner of this area. Includes 4 items: Exit out the lift and head right all the way to the dinosaur skull lift. We Were Here Together on Steam - last accessed on 2019-09-20 " This game is co-op only. Before doing anything though, find your partner and add them as a friend. Each picture is divided into 4 squares, which the second player can rotate. Continue around the building and use the snow to get on top of the roof. We Were Here Together #1. We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. We turn off the blue lever in one room, and turn on the red in the other room. 2 . Once there the players must use the two levers to input the coordinates onto the map. Complete the puzzle by repeating this process until you have connected all ten pins. Down the hallway will be theater with a stage in front of you. Plant these seeds and then pick up another set of these seeds and plant these also. On the book will be 1 combination of 6 different 5-symbol puzzles. First, for both rooms, look arround and collect 4 pieces of pipe. Exit out the lift and head right all the way to the dinosaur skull lift. It is only visible to you. Each of the stairs refers to a specific symbol. This walkthrough and any content included may not be reproduced without written permission. After execution, a box with a book will open under the ball. PE = pristaxiforex (violet fruits with crosses) Again from left to right if you lokk straight to the wall. To keep it simple, lets call both players P1 and P2. Squares should be set so that the drawings in all three paintings coincide with the image of the same paintings in another room. Full video walkthrough with commentary I made for easing the completion: Before we start, I'm going to quickly explain the format of this written guide. These cookies will be stored in your browser only with your consent. Talk - Think - Trust. We Were Here Together. 1 is NW Saturn (Player 2 do this before Player 1 turns the valve). They are combined. - 85% of the 8,479 user reviews for this game are positive. Plus it's creepy. blue knight has to spin 3 times to be in the right position (facing back). Giving PB, Place PB back into the mixer along with the yellow vial with the carrot (OX) this gives us a yellow vial with a blue carrot (AM). Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. Click. 2023 TrueGaming Network Ltd, All Rights Reserved. Player 2 wall shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Disable the tesla reactorUnlocked for completing chapter six by Player 1 in the Tesla reactor room. In the hallway, follow along the right wall, going around the corner. The bottom of the clock opens in both rooms both players need to pick this book up. . I love puzzle games, and I have read and re-read multiple times over and over and this description makes no sense what so ever. This website uses cookies to improve your experience while you navigate through the website. DO NOT TURN THE VALVE JUST YET AS THIS STARTS THE PUZZLE. Repeat this process again. DETAILS REVIEWS MORE In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. The lifts work in tandem, when one goes up the one on the other side will go down. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. Follow the pipes around until you reach the end. Here are the recipes from another players room: In the other room can you find all the equipment. Once completed you will find a book in a chest upstairs in the corner. Watch out, if you break the line by moving the symbol aside,the bridge will lower and the player will fall on it! Before entering the room make sure Player 2 is ready as this puzzle is on a timer and it is possible to die. This is a symbol of the Comet. Place the frozen valve on top of the hob above the stove to de-ice it. DETAILS REVIEWS MORE If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Together. Valve 2 (cross) is in the room to the right, which is the radio room. Player 1s solution from left to right is Axe Hammer Sword Mace. We Were Here Together Bridge Puzzle - Misty Valley Bridge You'll know you're at the right place when you come across a large chasm with the unfinished bridge in Misty Valley. Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once. 3 will be musical, and the latter is just with a voice transmitting coordinates. Go down in the corner to the left of the fireplace. Thats the same that you can find inside the house. Player 1 unlocks Equivalent ExchangePlayer 2 unlocks Mixed Feelings. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms. As we explore these frozen wastes, misfortune strikes once again. In one room with a reservoir there are three taps with fluids of three colors: green, orange and purple. Player 1 Pick up the Soulstone head downstairs and place the Soulstone in the machine with the other two stones. Player 1 exit the room and head right go left when you reach the plant and into the well. More than 1,700 acres of land The Murdaughs purchased the Moselle property around 2012, Buster Murdaugh, the defendant's surviving . They must solve puzzles by communicating via walkie-talkies. Place all 4 at the same position as in the other room. If you did and you liked what you saw, or if you didn't and are curious, we are delighted to announce that our official merchandise . Player 1 should also climb up the ladder so as not to drown. you can choose between: Mistover How to Defeat Orbis Brain (Boss 4), where in the world in chapter 7 poisons is the weird mushroom with the holes, there is no seed packet or recipe i could find. Although this game is playable on PS5, some features available on PS4 may be absent. The pawns should be directly in front of one another. There is also a small garden where you need to grow fruits, seed bags and scoops are scattered throughout the garden. In the corner of the room is a mixing device we can now mix. This is also not an achievement-based guide. Head to the right and use the amber switch on the wall. We finished this on accident last night and he SAVED his progress after this stupid puzzle, and now we have to do this shit all over again. On the left and right side of the wall you will find a note with combinations to solve the riddle. Unlocked by Player 1 for completing Chapter 8. Walk down the staircase and across the room will be the red lever. You wake up in a small house in the middle of nowhere. Both players unlock for completing chapter 3. Player 2 pick up the plants and orange bucket. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. Player 2 make your way into the newly unlocked room, in player 2s room are 4 illustrated books and posters with images and their scientific names. Up and Down are responsible for the height of the wave. Player 1 head back on top of the building and to the antenna monitors. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. After solving the riddle, a cutscene sets in, in which the player who placed the shields runs out through the throne to another player in the great hall. ZYM&GCaesarWe Were Here Together. Another two pipes are on the bookcase at the back. Turn left and into the room, head down the steps on your right and to the far left hand corner to pick up a pipe. Head over to the table and pick up the sprayer, place the sprayer in the cart and pull the lever to send it to player 1. Unlocked by Player 1 in Chapter 10. After completing the task, one picture on the stairs will open. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. Both players should head down the linear path until they reach lifts. You need to stop a needle in the green to turn on 3 green lights above the generator to complete this minigame. Player 1 unlocks Minor illusionPlayer 2 unlocks Reflection. These 4 objects are: You can not do anything with these objects except to place them seemingly randomly in the room. This trophy unlocks for choosing to sacrifice player 1. Player 1 head through the now open blue gate to the turnstile and spin the crank. Once de-iced pick up valve 5 (pentagon), head back outside through the small garage door and head straight and you will come to a wooden gate, use valve 5 on the wooden gate. It takes around 6-8 hours to unlock all of the achievements on Xbox One. Player 2 pick up all the plants and pull the lever. In terms of visuals, there's a massive improvement over the first two titles in the series. Go to the kegs (barrels) and take 3 yellow cups of liquid. Listen to the second player, he will talk when it will be necessary to rotate the ladder, and when it will be necessary to stop. LIGHTSWITCHES locations are still a WORK IN PROGRESS but they should be easy to locate once all the puzzles have been solved. Turn right and go up the stairs when you reach the top of the stairs turn left into the room. After receiving the black potion, you need to fill it in the sprayer, which lies on the table next to the recipes in the same room in which you received the potion. Two players are trapped inside an abandoned castle, with Player One confined to . After that, clicks on the mechanism itself. Player 2 pick up the items from the cart. To go further, one of you needs to take a candle from the table and go down. To solve this puzzle we have to split and combine vials of liquid to get the desired chemicals. Take the second right, which should be at a staircase heading down into the room with the blue lever. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Vi allego anche il collegamento alla recensione. Traduzioni in contesto per "per un week end: credi" in italiano-inglese da Reverso Context: Ritorniamo ai 300 euro offerti per un week end: credi di aver vinto tu, ma hai perso. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2261151465. Player in the hall can only spin knights 90 degrees with every button press. Plant the long yellow runner beans seeds and use the dark green liquid on it. In the second space place the curved pipe connecting left and down. This means a second playthrough from chapter 5 will be needed as the other player as well as an additional 2 playthroughs of chapter 10 so both players get unlock the different endings. We Were Here Too [GOOD ENDING / WALKTHROUGH]. Every other rung on the ladder has a symbol and above the well is a compass with each symbol also having a direction. We Were Here Too | Full Co-op Walkthrough - YouTube 0:00 / 1:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 4.82K subscribers Subscribe 140K views 5 years ago This video is a. Once done click on the door of the vehicle to get in, player 1 head back to the garage and also click on the door to get in. There are 8 different radio settings for the outside station. The task is to find the way out of the castle by solving various puzzles from a perspective of a Lord and his Peasant. If done correctly a pin will pop out in Player 1s room however operating the wrong crystal will reset the puzzle. We'll assume you're ok with this, but you can opt-out if you wish. They must be simultaneously held to open the gate to the cave and go to the next chapter. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. First, for both rooms, look arround and collect 4 pieces of pipe. You can see in front of the map two levers that are responsible for the coordinates. One of you will have to stand on the plate to open the gate, while the other leaves. With that out of the way, the Lord will guide the Peasant . Player 1 send the additional plants and orange bucket. The order in which the books must be found does not matter! we were here together 9.6 26 2019-11-06 11:57:58 we were here together 40 67 1:04:59 We Were Here Together w 3.8 8 6:09:32 We Are Here Together ! Assisted in disabling the tesla reactorUnlocked for completing chapter six by the player in the sewers. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying No one else can come to their rescue. And finally pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. One device with two slots and the other with three. Interact with it to enter the final hallway. OX = OIxymurexoris (carrot) And the player near the car pulls the lever with the number 8. Turn around and leave the room, heading up the stairs. So its time to brew a few potions! Interact with it to pick it up and begin the first puzzle. Pull the blue lever again. Hi, we do the Incinerator but nothing triggers. Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. However if you play as the librarian and you pull the lever on the second floor it brings the chandelier which you can then jump onto and it will slowly . The player in the hall presses the button once. To go further, one of you needs to take a candle from the table and go down. When you come to your first left turn, take it and pull the blue lever in this room.
we were here together soluzionesince 1927.
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